What exactly does the free version block?
Nothing. Every mode, every geometry, every size, every level, every setting opens and plays, and any
game code works. What it limits is finishing: outside its range — Sudoku beyond 9×9,
Calcudoku beyond 5×5, Hard and Expert levels, mosaic, Mystery, values beyond 10 — a grid only fills
up to a share of its cells. You can try a Voronoi, a 26×26, an eight-colour Colodoku, play a good part
of them; you simply won't be able to finish them.
The game warns you three times: when closing a selector as soon as the share changes, when opening
the game by naming every reason, and when the wall is reached.
How much does the full version cost?
€2 a year, or €10 for life, your choice, on Google Play. The game refuses the two usual
ways of funding a free app — advertising and data collection — and has neither account nor server:
it is funded by the people who keep it, and by nothing else. The free version lets you try
everything, with no time limit; the full one lifts the filling limits and adds the solving list and
the player's path to printing. The store handles the payment, never the game: it sees no payment data.
Are my games saved anywhere?
On the device, and nowhere else: nothing is sent, nothing is saved online, nothing follows an
account. The flip side: if you uninstall the game, your games disappear with it, and there is
nowhere to restore from. If a game matters to you, copy its state code — the string carrying the
grid and everything you wrote in it — and keep it wherever you like.
Will a game code still work in five years?
Yes. The code does not carry the grid but what is needed to rebuild it, and it starts with the
version of the generator that made it — G1, G2… Since earlier generators are kept, a code never stops
working: the one you hand out this year will open the same grid in five years. A check key at the
end catches any typo and any swap of two neighbouring characters.
How do I play the same grid as a friend, or a whole class?
Through the game code — a pill under the tools, one tap copies it — which the other person types,
pastes or scans as a QR from the Code button on the home screen. To pass on a game
in progress, with your values and pencil marks, the button marked with a grid copies the
state code. And when there is neither screen nor phone, paper: the printed grid carries its code and
its QR.
Does the game work without a connection?
Entirely. The app declares no network permission: once installed, it never needs the internet
again, and a school has nothing to open in its firewall. The web demo only needs the network to
load the page the first time.
On which devices?
Today the game exists in two forms: the Android app — phone or tablet, free or full version — and the
web demo, which opens in a browser on any computer, with nothing to install, at
inzedoku.inzemobile.com.
Both give the same grid for the same code — measured grid by grid, not assumed.
A keyboard and mouse plugged into a phone or tablet work too: nothing is reserved for the desktop.
Can I play on my computer rather than on the phone, and switch between the two?
Yes, both ways, and without an account: the web demo at
inzedoku.inzemobile.com has every
geometry, every mode and every level. From the computer to the phone, the QR button on the game screen
shows the grid — or the game as it stands, values and pencil marks included, if you flip the switch —
and the phone scans it with Code → Scan a QR. From the phone to the computer, the grid
button copies the game's state code, to paste into the browser with Code → Paste a game:
eleven characters without pencil marks, one more per value placed.
The same code gives exactly the same grid on both sides — measured grid by grid, not assumed. So you
pick up right where you were, and you can go back the other way as often as you like.
What about very large grids on a phone?
Two-finger zoom and panning work everywhere, but a 16×16 does not fit comfortably on a phone. The
first time you go past nine a side, the game tells you itself: those sizes play better in the
browser, on a large screen, with a mouse and keyboard. Hand it the game, as explained above, and
carry on on the other side.
Does the game tell me when I'm wrong?
It can flag conflicts — placing a value that contradicts an already-filled cell —
but that setting is off by default. On the other hand, it never tells you a value is wrong with
respect to the solution as long as it contradicts nothing: that would be playing in your place. The
preview shows everything — but that is a gesture you ask for explicitly.
I'm colour-blind. Is Colodoku playable?
Yes. The Colour blindness setting is chosen by type — deuteranopia, protanopia, tritanopia,
achromatopsia — because the different forms are not compensated the same way. In Colodoku, a symbol
is added over the colour; in multidoku, the frames switch to an axis your type distinguishes, or to
stroke patterns when no colour is perceived. And some of the game's marks rely on colour in no
setting at all: the full badge of a correct cage, the red cross of a duplicated colour, the black dot
of a given value.
In which languages?
Seven: English, French, Spanish, Portuguese, Italian, German, Dutch — and decimal notation follows
the language, point or comma. The language is changed from the ☰ menu on the home screen, not buried
in the settings: it is the first setting anyone needs.